I need some help/advice on creating my own UV mapper like OpenGL's. <br>
I need to support planer, cylindrical and spherical texture coordinate generation<br>
on an arbitrary object. Does anyone have any pointers/resources/source for<br>
this? I've got a basic version working; but some odd things are going on and<br>
would like a sanity check with some other info.<br>
<br>
Thanks!<br>
Matt